Document Type : Original Article
Authors
1
Assistant Professor of Sports Management, Faculty of Physical Education and Sport Sciences, University of Tehran, Tehran, Iran
2
PhD student in Sports Management, Faculty of Physical Education and Sport Sciences, Allameh Tabataba'i University, Tehran, Iran
3
Assistant Professor of Sports Management, Department of Physical Education and Sport Sciences, Faculty of Humanities, University of Imam Reza International, Mashhad, Iran
10.22034/sms.2024.140621.1297
Abstract
The aim of the present study was to explain the factors affecting the design of health and fitness applications with an emphasis on the needs of sports users. The present qualitative research was conducted using the thematic analysis method, and the statistical population of this study was all professors of physical education and sports sciences at universities across the country (specifically sports management and media), sports bloggers, experts and practitioners in the field of sports technology. In-depth and semi-structured interviews were used. The sampling method was purposeful and snowball method, and sampling continued until theoretical saturation was reached. During a process and interviews with 21 people, the interviews reached theoretical saturation point. Based on thematic analysis, the data were coded and analyzed. In thematic analysis, the data obtained from the interviews with experts were coded based on the research topic. Based on the findings from the qualitative results, 104 concepts, 14 subcategories, and 6 main categories (strengths, confounding factors, user-centered elements, fundamental areas, functional areas, and development areas) were identified. Finally, it can be said that by explaining the factors affecting the design of health and fitness applications with an emphasis on the needs of sports users, the designers and developers of these applications will find a comprehensive and multidimensional perspective so that in the design of these applications, they will pay more attention to the tastes and needs of users and design applications that can be run on all types of mobile phones and that each user can adjust and use according to their situation, so that a new approach to improving the health level of the community is created and an important step is taken in this field.
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